Servers & ping.
Is it the server or your connection? The status of every ROTK service, checked every minute, and the ping from cities around the world, measured every hour.
Your ping to Europe
– ms
Measured from your browser to the EU server.
A web request, so expect a few ms more than in game. Wi-Fi and other downloads add more.
Status.
rotk.app website
Operational- 24h uptime
- 100%
- 7 days
- 100%
- Response
- 42 ms
No issues in the last 7 days · checked 51 seconds ago
rotk.app API
Operational- 24h uptime
- 100%
- 7 days
- 100%
- Response
- 16 ms
No issues in the last 7 days · checked 51 seconds ago
Login gateway
Operational- 24h uptime
- 100%
- 7 days
- 100%
- Response
- 1 ms
No issues in the last 7 days · checked 51 seconds ago
Regions.
Roubaix, France · OVHcloud
710
players online
Ping measured every hour
Dallas, United States · Pine Hosting
1,281
players online
City pings coming soon
Singapore · OVHcloud
988
players online
City pings coming soon
Sydney, Australia · OVHcloud
3
players online
City pings coming soon
Ping to North America.
From 18 cities to the NA server in Dallas, United States, five pings per city, every hour.
Coming soon.
We start measuring ping to the NA server as soon as its address is public. Players online and status are shown above in the meantime.
Pick the closest region
Distance sets the floor. From most of Europe the EU server is the lowest; from the Americas, Dallas.
Cable beats Wi-Fi
Wi-Fi adds a few ms and, worse, spikes. A cable gives a steadier ping, which matters more than the number.
Spikes for everyone?
If the median above jumps for all cities at once, it is on the server side. Check the status cards, or the ROTK Discord.